CROAKLANDS
Welcome to Croaklands (Early Prototype)
Take control of a little frog who decided to leave their old life behind to move to a mysterious island that just emerged from nowhere in the middle of the ocean. What secrets do these uncharted lands hide?
GAME STATUS: PLAYTEST VERSION (Milestones 1 & 2) This project is in early development. What you are about to play is a technical test of our world-generation engine and the core survival mechanics.
What can you do in this version?
- Procedural Exploration: Roam an infinite island with unique biomes (Autumn forests, deserts, plains, swamps, and snowy zones).
- Farming & Survival: Plant wheat and peppers, harvest your own food, and keep your hunger and temperature meters in check.
- Basic Crafting: Gather natural resources to craft tools, torches, and campfires.
- Day & Night Cycle: Darkness completely changes the map's atmosphere—make sure you have a light source!
A Dev Diavlo Project Croaklands is being developed solo. This playtest version aims to gather feedback on world performance, movement, and gathering mechanics.
Your feedback is vital! Let me know in the comments what you think about the game feel and the island's generation.
Support the development: The game is 100% free at this stage, but if you like where it's heading and want to support future updates (like the addition of animals and enemies), you can leave a voluntary donation. Any contribution helps keep the project alive!
Development Roadmap
- Milestone 1 & 2 (Current State): Procedural generation of 7 biomes, day/night cycle, gathering, basic tool crafting, and farming system.
- Milestone 3 (In Development): Living ecosystem. Arrival of neutral animals and the first enemy factions with artificial intelligence.
- Milestone 4 & 5 (Coming Soon): Deep exploration. Procedural generation of camps, mysterious ruins, a complete underground mining cave system, dungeons with bosses, and unique loot.
- Milestone 6 & 7 (Future): Interior building system (create the inside of your own cabin), progression amulets, and hidden island secrets.
- Goal: MVP (Minimum Viable Product) launch by early 2027.
Available in English and Spanish
| Updated | 15 days ago |
| Published | 18 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | dev.diavlo |
| Genre | Adventure, Survival |
| Made with | Godot |
| Tags | 2D, Isometric, Sandbox |
| Average session | A few seconds |
| Languages | English, Spanish; Latin America |
| Content | No generative AI was used |





Comments
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Game froze as I was hitting and chasing a nearby seagull once the world loaded.
I'm working on it, I'll upload an updated version in a few days :D